Back to the future – 15 May 2014
We stand at the point in history when technology is catching up to ambitions. When Second Life started in 2003 it was a very constrained means for Virtual Reality Realization. Betweren 2005-2009 we went through the Second Life hype, and most consumers dismissed Second Life for reasons discussed ad nauseum elsewhere.
There are several main bottleneck for Virtual Reality mass adoption, and these are all being addressed by new technologies. It looks like the main one coming out will be a confluence of the VR High Fidelity that’s currently in experimental/development stage by Philip Rosedale (the original CEO responsible for carrying through Second Life) and it is looking food. High Fidelity will bandwagon on rosy developments such as Oculus Rift.
What does this mean? It means that there is plausible argument to conclude that in the next years we’ll see Renaissance in VR development. Right now VR is nerdy, fringe, clumsy, expensive and difficult. In a few years (…) Virtual Reality will become hip, mainstream, intuitive, consumer and easy. That means that all current media, new media and internet investors will jump on the BandWagon like a murder of demented lemmings.
We learned a lot in the last nine years. I learned a lot in disparate realms of Virtual Reality, Game Design, Game Art, Interaction Design, Ergonomics, User Interface Design, Augmented Reality, Enhanced Reality and in specific Second Life. Now we all know that Second Life is on a sidetrack third rail towards its own destiny, whatever that may be. Second Life may exist for decades to come and it may even remain quite popular with a dedicated niche crowd, but it isn’t headed for mainstream use anytime soon. If we are to trust the talent of Philip Rosedale chances are HighFidelity has definite mainstream massadoption potential.
In an event in Second Life on 15 May (i.e., very soon) we will have a first of many events exploring a Virtual Renaissance. The Dark Ages of VR Denialism are ending and several major investors and entrepreneurs are in full launch mode to colonize a plethora of virtual universes.
The event will be in Second Life, on the Terasem Sim. To attend the event you need to be somewhat savvy with your Second Life client of choice. The SLURL of the event allows you to teleport straight to the venue. You need to read the above two articles (1, 2) to get what all this is really about.
The event is 11:00 am default Second Life Timezone. That translates to – 2PM EST, 7PM, GMT, 8PM EU. You might want to doublecheck however, since there occasionally is a one-hour error due to local timezones or daylights savings time. You will find a good timezone converter here.
What are the rules?
As things stand we will take it pretty safe. The event will be low-lag, so leave your trendy attachments, hair, scripts and AO’s home. People who cause excess lag will be asked to fix that, and return a bit later. You are expected to wear somewhat PG attire, and anyone not conforming to that (or not appearing to conform to that) will be removed from the event.
We thank the owners of Terasem for their continued support and friendship.